That needs a better title!
So, we talked about using the fast play grande armee rules for ancients at Sheffield and I have been rolling it round my head for a few weeks.
The rules needed very little adjusting and it took longer just waiting for the beer mats to arrive from ebay.
This was just a solo game last night and will need to be play tested against you lads before its ready for general release.
Roman legionaries trained men, can form shield wall to front giving them a 6+ save
their unit strength is the No of combat bases, in this case 9
the archers behind are their skirmish value 3
Gaul war band irregular troops, the round base gives them no flanks and they can move in any direction their strength is 7 and is reduced to 6 if 2No skirmish stands are added.
most units will be irregular except for the trained units of the day
Legionaries, Hoplites, pike phalanx, immortals
Roman axillaries strength 9 no SK value
Pulse 1 armies move
I gave the Roman commander a good rating 3xD6
with sub commanders 0 rating
The Gaul war lord war average 2xD6
with war chiefs at +2 rating
Armies close and casualties are given and taken
bases are slightly larger than normal and a few stands were lost when bases retired thru friendlies
Roman left secure on the hill
Roman right getting overrun
Roman centre is gone but the Gaul's have paid a heavy price