|A fully armed and armoured diesel powered scout will act as recon for the main armoured train.|
|The layout can be altered by the players and changed during the game if the train is taken off table for one turn!|
The train has nine components; 1x armoured engine, 2x armoured turreted artillery cars, 2x armoured Katyusha and AA cars, 2x unarmoured ammo cars and 2x unarmoured track/engineering cars. In addition, as part of the unit, there will be a recon rail car, 2x engineer units and a motor cycle recon element allowing the artillery components to bombard adjacent tables. The train will require no orders and can move 12" a turn (Double if uncontested). The track will replace the road on 1C, 2C and 3B.
Armoured units have a DEF of 5 and unarmoured units have a DEF of 2. Target priority for all German units firing directly is the nearest armoured unit, then unarmoured unit, then engine.
The train can be configured in any way the players want. Elements of the train can be dropped off and left in a static role.
The ammunition trucks carry two extra rounds of Katyusha ammo and have to be taken off table for one clear turn to reload (One round on the Katyusha and two in the trucks.
The engineer trucks are able to repair track and perform any other engineering tasks.
Aircraft and indirect artillery will attack random cars on a D10 which will ascertain which part of the train is suppressed/destroyed.
The Soviet players must decide at the beginning of the game whether the local commander or the CinC controls the train.
There is no morale for the train.
The armoured recon scout can call in indirect Katyusha on a +1 on the battalion support.
The M/C recon can operate up to 24" from the engine and can move onto adjacent tables - it will roll as normal on the battalion support for Katyusha support.
Let me know what you think.