Firstly, excellent game on Thursday between Mark (conf) and Ian (Union) on the operational table. Fought with a 3/2 advantage on the attacking Union side it proved to be a good indication that the ACW operational game will work very well.
In other news Fire and Fury brigade level 2nd edition goes on sale on 2nd June , so that's my birthday sorted.
Finally, I spent a little time on the fire and Fury website to clarify s few small points that where raised in the game on Thursday.
Firstly , irrespective of formation a breakthrough charge can only be made up to 45 degrees at the Nearest enemy unit and if the charging unit cannot reach that unit it stops when it's movement is exhausted.
Secondly a brigade in field column can wheel once at the start of it's charge onto any facing but then must charge directly forward at the unit it is charging. It cannot do multiple turns in a charge. It still has the advantage over a line formation that can only echelon or wheel up to 45degrees.
Finally a unit in woods ,forced backwards ,only has to retreat out of line of sight rather than musket range, the retreating unit cannot decide to retreat further and if it gets caught by a breakthrough that is the luck of the draw.