tag:blogger.com,1999:blog-5087578628320775334.post5786987028019150472..comments2023-04-16T05:17:18.156-07:00Comments on If Its Not Historical I'm Not Playing It: Some feedback on rules........jonohttp://www.blogger.com/profile/02109169985015211869noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5087578628320775334.post-69303138499660591572015-01-27T09:11:14.233-08:002015-01-27T09:11:14.233-08:00I can't remember to be fair but it did all tak...I can't remember to be fair but it did all take place during the same turn maybe not in the same phase but it's heresay. The main thing to remember is that if the move took place in a phase and Ian was the active player, once he passed the phase over to you as the innactive player and you charged him he would receive all the bonuses for impact as he a: moved in his phase and b. still has an action dice "live" so receives impetus.<br /><br />If on the other hand Ian was the innactive player and charged you after you had activated all your units then the Phase would end and the Gaul's would lose their impetus and impact as your into a fresh phase of the turn.<br /><br />Something I must remember to enforce during play is to make sure that units that activate don't turn their dice to a 1 until the end of each phase, that way you know what units are still active, even if they have moved. Just have to keep an eye on stuff that's moved!<br /><br />Movement trays are a good idea and will speed thing up. For all my new armies I am basing on 2 x 60mm x 30mm bases giving a 120mm frontage and will take this a step further by just going for 120mm wide bases, makes everything more easy to move.Russhttps://www.blogger.com/profile/08816588996042583280noreply@blogger.comtag:blogger.com,1999:blog-5087578628320775334.post-47863978006959134952015-01-27T06:55:48.149-08:002015-01-27T06:55:48.149-08:00Movement bases / trays would speed play up as well...Movement bases / trays would speed play up as well.<br /><br />As for the above, I thought the Gauls charged but stopped short in the previous turn and hence allowed me to charge them in my turn? The Gauls would only get an extra dice for impact if they connected with their charge in their turn, surely?!<br />. Broedershttps://www.blogger.com/profile/18218127480258279732noreply@blogger.comtag:blogger.com,1999:blog-5087578628320775334.post-38088835274700905212015-01-25T07:00:57.474-08:002015-01-25T07:00:57.474-08:00So I would have got an extra die as well for impac...So I would have got an extra die as well for impact as my Gauls would have complied with the above. I think these rules could do with a season of playing as there's alot of nuanced rules. Ianhttps://www.blogger.com/profile/16516968730595682049noreply@blogger.comtag:blogger.com,1999:blog-5087578628320775334.post-70164947768863495072015-01-24T11:56:56.332-08:002015-01-24T11:56:56.332-08:00Yes that's correct because you activated your ...Yes that's correct because you activated your unit and charged the dice was in effect still "live" when Phil charged you in the SAME phase.<br /><br />Impact is slightly different to impetus in that to qualify your unit must have <br /><br />a. Impetus (an action dice)<br />b. Fresh (no hits)<br />c. Unit has moved this phase<br />d. If a foot unit it is not fighting enemy mounted<br /><br />Russhttps://www.blogger.com/profile/08816588996042583280noreply@blogger.comtag:blogger.com,1999:blog-5087578628320775334.post-54079240663022588612015-01-24T09:04:06.036-08:002015-01-24T09:04:06.036-08:00Does that mean I would have got another die in th...Does that mean I would have got another die in the melee with Phil? That would make a difference in being more aggressive with your good troops as this forces the enemy to do something especially as you know before moving whether they have allocated dice to the unit you move towards. Also, do you subsequently get impact if you have impetus (I'm thinking of the Gauls)?Ianhttps://www.blogger.com/profile/16516968730595682049noreply@blogger.com