Table 1C - Frontier Fort |
Table 1D - El Bir (Desert Well) |
Table 2C - High Ground |
Table 2D - Wadi and Junction Point. |
Anti-tank ditch, Strong Points and High Ground. |
These are the right flank tables. The road (Via Balbia) gives movement bonus. The Italian fortress acts like a giant village sector, -1 cover and fire in all directions. The Wadi is impassable to vehicles except at the passing point. The high ground allows FOOs to spot dust in adjacent tables.
Shit, nowhere to hide!
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