Saturday, 24 January 2015
Some feedback on rules........
Following Thursday nights clash between Carthage & Rome I made some mental notes during the game and subsequently posted on the forum.
I wanted to clarify evades and also how to deal with units that fought after they had been activated.
Mark Lewis kindly replied and I thought it a good idea to post the details here while it's fresh.
1. Units that have already been activated in a phase.
If you have activated a unit in a phase then it's cost you an action dice, you get to move /shoot / charge and fight. If as it seems to happen one of your units is charged and you don't have a dice allocated to it then the melee is fought as normal BUT you do not receive any impetus bonus, after resolution a dice from your own pool is drawn from the bag and placed next to the unit showing a 1.
Mark explained that this stops any further activation of that unit in that turn and also works as a penalty against you for being caught napping as it costs you a dice but you do not get any impetus.
If by chance that unit ends up being charged again in the same phase or another in the turn it will fight but just with it's strength. No further dice are drawn from the bag.
Mark also confirmed that if a unit is activated and performs an advance (not a manoeuvre) it will still receive it's impetus bonus if it is charged by another enemy unit in that phase only.
I might of missed this on Thursday when Ian charged Phil's Velites who sucessfully evaded. Ian then charged moving full distance and was subsequently charged by Phil's Roman heavy foot. Ian's unit should of still received it's impetus as Phil charged in during the same phase. Something to remember for next time.......
We seemed to have done this correctly as per the rules. Just remember for future reference that only skirmish troops (light foot and light horse) can evade.
If they have already been activated in the turn then they won't be able to evade and are likely to be run down.
You either just need to have an action dice already allocated to the unit or draw one from you pool and make a discipline test to pass and evade.
Looking forward to our next game