Last Night saw the US navy take on the Italian fleet in support of their Mediterranean landings
We both had 150 points limiting BA and BB ships to one per 100 points
The US fleet turn to engage
Mark is told to keep the US plan to himself!!!
Italian commander Phil keeps a brave face as he has his toe nails removed
Russ explaining how to fire the gun to his troops
"Boys all you need is a critical followed by a nine followed by a six"
"here let me show you"
US fleet closes for action, battle ship "North Carolina" ready to "dish out the lead"
notice the fancy splash markers, Russ had to sell his house to buy these and now lives in the terrain cupboard.
Italian fleet advancing towards the enemy (a novel move by the Italians)
Notice the battleship on the right there, don't blink
And there it was gone
(Refer to Russ's instruction on gun firing)
Pride of the Italian fleet
Phil's toe nails being used as splash markers
Phil's dice rolling, after this he asked for an American visa
End game, Italian fleet took a bit of a battering with their DD's not getting into torpedo range
Largest Italian ship at the end of the night
We tried out Phil's alternative torpedo rules which did work and didn't seem to alter the feel of the battle
When using multiple ships firing torpedoes at multiple targets we need something to speed up the game
As it was the torpedoes acted in the same way as in the written rules
the key seems to be "get in close with multiple launches"
Thank you gents a good game