|Mark surveys his forces from the C in C table in a future operational game!|
I wanted to put some ideas together for developing the C in C's table. The aim is to improve the flow of communication and ensure that the difficult role of C in C is enjoyable.
The table will be hidden by a screen image of a commander (e.g. I would use Monty and Rommel). In addition there would be a magnetic white board with the laminated maps to record units in action with magnetic counters to represent each unit. This will be the Situation Map.
On the table will be a further set of laminated maps to draw orders on and pass onto subordinate players - these will be the Situation Reports (Sitrep) - these orders need copying onto the Situation Map. Also, written orders of battle detailing specific units, their attachments and their break points will be on the table - these units will tally with the magnetic markers on the Situation Map.
Casualties must be left at the table so that morale rolls can be checked for.
I was also thinking it may make the game run faster and easier if we standardised the orders on the Sitrep. Any Sitrep's from subordinate commanders should indicate ahead, on or behind plan. Orders are attack, hold, retire as normal but the C in C can make the method more specific by adding "regardless of casualties", "with casualties but without incurring a morale check" or "break off if losses incurred". I think this will make the order approach faster and clearer.
Let me know what you think.