You Know its a quiet news day when I have time to cut and paste this for your delectation.
I have been thinking of this alternative WW2 generation system since we started playing spearhead WW1.
We all have armies of some description to use, and it may be a way of getting those six stands of king tigers that you haven't used ever on the table.
So instead of being restricted by a fixed scenario army I thought we could give this a try.
Tables could be set out using a random terrain generator, the maps from any of the scenario books or any map we wish to fight over.
Have a read and make comments, if there's something wrong/to be added or changed I will do another draft.
Spearhead
Scenario Generation System
2.4 Scenario Size:
Players,
or the competition organiser, must determine the points budget in advance. The
following tables
provide
guidelines to model typical and optimal troop densities.
2.4.1 World War II High Intensity
Warfare:
High
intensity World War II scenarios typically cover engagements that include some
armoured elements.
Infantry
centric operations, especially with poorer quality troops should use lower
points budgets.
All Theatres Prior to 1942 and the Far
East 1941-1945: Points Value
Defend
List 300
Attack
& Encounter Lists 450
Option
A reinforcement 40
Option
B reinforcement 80
All Theatres During 1942 excluding the Far
East: Points Value
Defend
List 350
Attack
& Encounter Lists 500
Option
A reinforcement 40
Option
B reinforcement 80
All Theatres 1943-1945 excluding the Far
East: Points Value
Defend
List 450
Attack
& Encounter Lists 650
Option
A reinforcement 50
Option B reinforcement 100
6.0 VICTORY CONDITIONS:
6.1 Game Victory Conditions:
Victory
points are accumulated as follows:
Points Description
+2
For each objective held at the end of play.
-1
If an otherwise held objective is contested.
+3
An attacker, in a Attack Defence Situation who has exited a tank battalion
across the enemy
base
line during the game and all the following apply:
The exiting battalion has not had to test morale or
conducted a flank march.
The exiting battalion was a Normal Battalion at the
start of the game.
All surviving stands of a battalion exited the table
within 250mm of a road and the road
can
be traced back to the players base line with a corridor of 150mm either side of
the
road
that is clear of enemy stands at the end of the game.
This
can be claimed only once irrespective of how many tank battalions have exited.
+1
A player, unless a defender in a Attack Defence Situation, that has a exited a
tank battalion
across
the enemy base line during the game and all of the following apply:
The +3 victory condition above has not been achieved.
The exiting battalion has not had to test morale or
conducted a flank march.
The exiting battalion was a Normal Battalion at the
start of the game.
The exiting tank battalion initially contained at
least six tanks at the start of the game
and
at least four tanks on exiting.
Only
two battalions can claim this victory point condition.
+1
For each enemy Small Battalion that has suffered 50% casualties.
+2
For each enemy Normal Battalion that has suffered 50% casualties.
+2
For each enemy Normal Battalion that has lost ten or more stands as casualties
but has not
suffered
50% casualties.
+1
For each on table enemy Regimental or Brigade HQ that has been destroyed by
direct fire or
close
combat.
+2
For any on table enemy Divisional HQ that has been destroyed by direct fire or
close combat.
+1
If a Regular/Veteran Normal Battalion is retained off-table in reserve at the
end of the game
and
the player would otherwise have a greater final score than his opponent.
-1
If using an Option A reinforcement, unless as defined by the scenario as having
been provided
without
penalty.
-3
If using an Option B reinforcement, unless as defined by the scenario as having
been provided
without
penalty.
An
objective is considered held by the defender in an Positional Situation
scenario unless the attacker has
captured
it during the game. In other situations an objective is not held unless
captured. To capture an
objective
a player must have had at least part of one battalion, or two Small Battalions
as defined in section
7.2.1,
at the objective, or has been the last to move through the objective. Further,
the battalion HQ, or in the
case
of two Small Battalions both HQs, must be within, or have been within, 250mm of
at least part of the
objective.
The
enemy can contest an objective that is held. An objective is contested if at
least three enemy elements are
within
250mm of an otherwise held objective and all are capable of firing at stands at
or on the objective with
direct
fire. When determining if a town is contested the measurement is made to any
centre edge of a sector
making
up the objective. When determining if a hill is contested measure to any edge
of the top contour. When
determining
if a bridge is contested measure to the centre of the bridge. An infantry
company landed by
parachute,
unless landed at least three turns prior to the end of the game, cannot contest
an objective.
Where
victory conditions require a tank battalion to exit the table a battalion with
a tank HQ and at least as
many tank companies as infantry companies, initially
and when exiting, counts as a tank battalion.
7.0 TABLES OF ORGANISATION &
EQUIPMENT:
The
following sections are provided as guidelines to players only. They can be
altered by mutual agreement
between
players or by competition organisers to address particular TO&E
restrictions.
7.1 General Guidelines:
Brigades
are the basic building block of the Scenario Generation System.
A
player may elect to support his battlegroup, which is drawn from one or in some
cases more than one
brigade,
by using additional troops drawn from division and on occasion corps or army
level assets. The term
brigade
used in the Scenario System is generic and in some armies, such as Soviet,
should be replaced with
regiment.
Suitable
TO&E are those defined in the respective SH and MSH rule books, or those
TO&E documented
agreed
and referenced elsewhere. When using WWII Spearhead different divisional
TO&E can be used for
Defend,
Attack or Encounter Lists. However, each individual list must draw its
component parts from one
divisional
TO&E.
Divisional
TO&Es can be found in the Spearhead or Modern Spearhead rules, or at
supporting websites.
Players
or competition organisers may also elect to supplement these with additional
historical TO&Es. Such
TO&E
must be fully researched and available prior to the game or event to all
players. This simulates
intelligence
and staff work prior to the battle.
7.2 Forming Battalions and Brigades:
7.2.1 Battalions:
On
table battalions are defined as armoured, mechanised infantry, infantry,
reconnaissance or support. In
Attack
Defence Situations they must be defined by type when placing HQs, refer
sections 5.1.4 and 5.2.3.
A
battalion may be under strength. However, no more than one third of the
original fighting stands of the
battalion
may be removed from the battalion. Reconnaissance stands, except from
divisional reconnaissance
battalions,
as well as any stand capable of conducting support fire, may always be removed
when forming
under
strength battalions in addition to the one third of the fighting stands.
The
doctrine of some nationalities supports the use of cross-attachment.
Cross-attachment of one company
requires
the removal of another company from the battalion’s original strength. For the
purposes of the scenario
system
these nations may also purchase battalions that have companies already
cross-attached the other
battalion
being assumed to operate elsewhere. Other nationalities achieve combined arms
by pre-allocation of
certain
fighting companies, which may also be completed. Refer SH 14.0 and MSH 2.3.7
and MSH 20.1
Battalions
are defined by their size at the start of the game following allocation of
attachments. The size of a
battalion
impacts counting for the number of battalions that can be held in reserve, that
can flank march, as well
as
impacting victory conditions.
Battalion Number of Stands
Small
Battalion 9 or less stands.
Normal
Battalion 10 stands or more.
A
battalion may be no lower than 7 stands.
Allowing
well researched historic and specific orders of battle is to be encouraged.
However,
it can also result in extremely optimised lists which do not always result in
ideal
games
especially when used repeatedly. As such they should be used with caution.
Variety
is
an important concept in the successful use of the Scenario Generation System.
7.2.2 Brigades:
Each
list must initially comprise troops primarily drawn from one brigade, or
brigade equivalent, TO&E. At least
one
brigade HQ must always be provided. At least two thirds of this brigade’s
battalions rounded up, including
artillery,
must be used before any additional fighting battalions drawn from a different
brigade can be used.
These
battalions may be under strength, refer section 7.2.1.
Additional
fighting battalions or brigades may be used to reinforce this basic brigade. If
more than two
additional
fighting battalions are used these should also be organised into brigades with
a brigade HQ.
7.2.3 Higher Level Support Assets:
A
player may elect to reinforce his brigades with additional assets drawn from
divisional support battalions.
Assets
from corps or army level formations should be limited to six stands
7.3 Morale:
Battalion
morale must be composed of those types available to a division as stated by the
TO&E. Ratios
defined
need not be applied to those battalions represented on table if the number of
battalions is less than the
total
battalions of that morale type.
Attachments
that are allocated to fighting battalions should be of the same or higher
morale grade
Artillery,
FAOs, and AGCs must always be Regular unless the division being modelled is
entirely Green, or
entirely
Veteran. In this situation they must be rated the same as the rest of the
division.
In
MSH scenarios helicopters are always rated as Regular.
7.4 Construction of Option A and B
Reinforcements:
The
use of reinforcements in the form of options is designed to add variety and to
provide a commander with
additional
tactical flexibility. Option A and B reinforcements must comply with the
guidelines in section 7.0 to
7.4.
Options
may include additional troops or specialised transport vehicles such as trucks,
transport helicopters or
specific
divisional transport elements.
8.2.1 SH Artillery & Heavy Mortars
Individual
support stands found at battalion or regimental level, as long as no more than
one stand of the same
calibre
weapon per battalion or regiment respectively is available, or battalion and
regimental mortars up to
100mm,
are not limited in the number of indirect fire missions available. All other
artillery and heavy mortar
battalions,
either on or off table, are limited in the number of indirect fire missions per
battalion as follows:
FIRE MISSION TABLE Number of Fire Missions
Battalions
with guns 90mm or less 7
Mixed
Battalions and battalions up to 125mm calibre 6
Battalions
with larger calibre artillery 4
Battalions
with rocket launchers 3
The
above represents several factors. Firstly, it encourages the use of lighter and
more common artillery.
Secondly,
it also presumes that heavier divisional or corps artillery is also supporting
other formations of the
division.
Only
dedicated forward observer stands may request fire from artillery drawn from a
division's divisional assets.
10.0 POINTS SYSTEM:
10.1 General Conditions
Trucks
for off-table artillery and AA systems, as well as other on-table transport and
tows that are used on
table,
must be purchased.
Command
platoons always cost the same as normal platoons. The inability to 'fire' is
offset by the command
function.
Infantry count as infantry or combat vehicles as the appropriate type. Other
dismounted HQ's always
count
as infantry platoons for points cost and may require the purchase of transport
vehicles.
10.2 World War II Spearhead:
10.2.1 SH National Quality Multipliers:
All
ground units, including AGCs have their total cost multiplied by the following
factors.
Calculate
the cost of each battalion and then multiply the battalion total by the
modifiers listed in the Nationalit
Quality
Table below. Calculate divisional assets by company or battalion depending on
the quantities selected.
Aircraft,
Field Defences and Minefields are never multiplied by these costs.
Off
table artillery use a multiplier 0.2 less than the normal value for that
nationality and morale grade defined on the
Nationality Quality Table. For example, off table German regular artillery are
multiplied by 1.0 rather than
1.2.
World War II National Quality Table
|
Veteran
|
Regular
|
Green
|
Random
|
German
|
1.4
|
1.2
|
1.0
|
-
|
German
HQ (1)
|
1.2
|
1.0
|
0.8
|
-
|
Italian
|
1.1
|
0.9
|
0.7
|
-
|
Japanese
|
1.3
|
1.1
|
0.9
|
-
|
British
& Commonwealth and Finnish
|
1.2
|
1.0
|
0.8
|
-
|
French
(2)
|
1.1
|
0.9
|
0.7
|
0.8
|
Russian
|
1.1
|
0.9
|
0.7
|
0.8
|
U.S.
|
1.2
|
1.0
|
0.8
|
-
|
All
others
|
1.1
|
0.9
|
0.7
|
0.8
|
Notes:
1.
This is for any non-German troops, such as Italians, who are treated as under
German command, but
retain
their own equipment and identity.
2.
This covers 1939-1940 French and 1940-43 Vichy French. 1941-43 Free French
should be treated as
British
for all command/support request purposes, and all French after mid-1943 should
be treated as U.S.
for
command/support purposes.
10.2.2 SH Generic Troops
The
costs for the following generic troops are:
GENERIC TROOP TYPES & DEFENCES Cost
Artillery
FOO 10
Air
Force AGC 10
Cavalry
5
Transport
(2) 1
Light
Entrenchments for infantry and infantry support weapons and off-table artillery
1
Heavy
Entrenchments for infantry and infantry support weapons and on table light
entrenchments
for artillery and anti-tank guns.2
GENERIC TROOP TYPES & DEFENCES Cost
Camouflaged
positions for anti-tank guns and tanks, without protection bonus. 1
Section
of Minefields 3 ¾ “ x 1 ¼” 5
Notes:
2.
Transport whether horse drawn, soft mechanised vehicles and/or artillery
tractors cost the same. Note that
there
is no extra cost for infantry equipped with bicycles.
10.2.3 SH Aircraft:
Aircraft
are one-shot weapons, and their cost is not multiplied by the National Quality
factors, although AGC
when
available, are
The
cost of an aircraft is determined by cross-referencing its defence factor with
its weapon type and attack
factor.
One air support mission is equal to one model aircraft.
AIRCRAFT
COSTS:
|
Bombs
|
Bombs
|
Bombs
|
Bombs
|
Rockets
|
AT
Cannons
|
AT
Cannons
|
Attack
|
2
|
3
|
4
|
5
|
4
|
3
|
4
|
DEF3
|
18
|
15
|
9
|
6
|
12
|
12
|
9
|
DEF
4
|
21
|
18
|
12
|
9
|
15
|
15
|
12
|
DEF
5
|
24
|
21
|
15
|
12
|
18
|
18
|
15
|
German:
Data
Card Reference: Official Data Card
Tanks
Pzkpfw
I 4 Pzkpfw IIF or Luchs 7 Pzkpfw35t or 38t 9
Pzkpfw IIIE or IIIF 9 Pzkpfw IIIG 11 Pzkpfw IIIH (1) 12
Pzkpfw IIIJ 13 Pzkpfw IIIL or IIIM 15 Pzkpfw IIIN 13
Pzkpfw III Flamm 8 Pzkpfw IVD 10 Pzkpfw IVE or IVF1 12
Pzkpfw IVF2 19 Pzkpfw IVG 22 Pzkpfw IVH or IVJ 24
Pzkpfw V Panther 30 Pzkpfw VI Tiger I 27 Pzkpfw VI Tiger II
37
Assault Guns
StuG
IIIB or IIID 10 StuG IIIF/G (75/43) 19 StuG IIIG (75/48) 21 StuH 42 15 StuG IV
21 StuIG 33B 17 StuPz IV Brummbar 19 StuMrs Tiger 20
Tank Destroyers
JgdPz
IV (75/48) 21 JgdPz IV (75/70) 25 JgdPz 38t Hetzer 23 PzJgr V Jagdpanther 32
PzJgr VI Elephant 34 Jagdtiger (88/71) 38 Jagdtiger (128/55) 42
SP Guns
PzJgr
IB 13 15cm Gw I or II or 38t 14 7.5cm Gw LS(f) 17 Marder II or III 17 PzJgr 38t
(late MrIII) 17 PzJgr III/IV Nashorn 22 Sdkfz 6 Diana 12
Anti-Tank Guns
PzB
41 2 Pak 35 4 Pak 38 7 Pak 40 10 Pak 43 15 Pak 296(r) 76mm (2) 9 Pak 36r 76mm
(5*) 10
Armoured Cars
Sdkfz
221 3 Sdkfz 221 Modified 6 Sdkfz 222 6 Sdkfz 231, or 232 6 Sdkfz 233 7 Sdkfz
234/3 8 Sdkfz 234/1 6 Sdkfz 234/2 Puma 11 Sdkfz 234/4 14 Sdkfz 250/9 7
Anti-Aircraft
20mm
Flak 30 5 Quad Flak 38 9 88mm Flak 18 or 36 15 Zgkw 20mm (Sdkfz 10) 5 Zgkw 37mm
(Sdkfz 7) 6 Zgkw Quad (Sdkfz 7) 9 FkPzIV Mblwagen 20mm 9 FkPzIV O/wind 37mm 11
FkpzIV W/wind Quad 14
Halftracks
Sdkfz
250/1 or 251/1 2 Sdkfz 250/7 or 251/2 6 Sdkfz 250/8 or 251/9 11 Sdkfz 251/16 9
Sdkfz 251/17 10 Sdkfz 251/22 (75/46) 16
Artillery
105/28
Howitzer 9 150/30 Howitzer 11 170/50 Medium Gun 15 Wespe 15 Hummel 17 15cm Gw
LS(f) 15 Nebelwerfer 6 Sdkfz 251 Werfer 8 FK 296(r) 76mm (5*) 11
Infantry & Support Weapons
Rifles
6 SMG 6 HMG 6 Engineers 7 M/Cycles (Rifle/SMG) 7/6 75mm Recoilless Rifle 4 81mm
Mortar 3 120mm Mortar 5 75mm LIG 18 6 150mm SIG 33 11
German
Notes:
1.
Pz IIIG with field modification of armour to IIIJ standard (ie. 4/3), Common in
North Africa from May to September 1942.
2. Additional note on Soviet 76mm: Large numbers that
were captured were designated as FK 296(r), and although an artillery gun many
were
issued to Pak units as well as Artillery battalions. Those issued as ATGs we
have designated as Pak 296(r) and they have the same
characteristics
as Soviet 76mm but may not use indirect fire (hence the reduced cost). Later
many were upgraded to Pak 36(r) by
rechambering
for Pak40 ammunition, and these were also mounted on the Marder series. As a
general rule Pak units with captured 76mm
will
be Pak 296(r) until near the end of 1942, at which time Pak 36(r) will become
increasingly more common.
British:
Data
Card Reference: Official Data Card
Tanks
Light
Mk6B 4 Light Mk6C 5 A9 Cruiser Mk.I 9 A9 Cruiser Mk.I CS 8 A10 Cr Mk.II or IIA
10 A10 Cr Mk.IIA CS 8 A13 Mk.1 Cr Mk.III 9 A13 Mk.2 Cr Mk.IVA 11 A13 Mk.2 Cr
Mk.IVCS 9 A15 Crusader I or II 11 A15 Crusader III 12 A15 Crusader CS 9 A27M
Cromwell I 13 A27M Cromwell IV - V 15
A27M
Cromwell VI (1) 13 A27M Cromwell VII 20 A27M Cromwell VIII 17 A30 Cr Challenger
25 A34 Cruiser Comet 24 M4 Sherman "Firefly" 25
Infantry Tanks
A11
Matilda I 6 A12 Matilda II 13 A12 Matilda CS 11 Valentine I - VIIA 12 Valentine
VIII - X 16 Valentine XI 18 A22 Churchill I 12 A22 Churchill II 13 A22
Churchill III - IV 18 A22 Churchill V 16 A22 Churchill VI or NA75 (2) 20 A22
Churchill VII 22 A22 Churchill VIII 20 A22 Crocodile 25 A22 Churchill NACS 13 A22
Churchill AVRE 14
Lend Lease Tanks
M3
Honey 9 M5 Stuart 10 M5 Recon Stuart 6 M3 Grant (or Lee) 13 Sherman I or II 20 Sherman
IB 105mm 17 Sherman (76mm) 24
Tank Destroyers:
Archer
16 M10 Wolverine (3) 22 M10 Achilles 24 M3 75mm GMC ½Track 10
Anti-Tank Guns
2pdr
4 6pdr 6 17pdr (incl. Pheasant) 12
Armoured Cars
Rolls
Royce 4 Marmon Herrington 4 Mar/Hrgtn (Modified) 7 Humber Scout Car 3 Humber II
or Guy I 5 Humber IV 8 Daimler Scout Car 3 Daimler II 9 AEC III 12 Staghound I 8
Staghound II 4 Staghound III 12
Anti-Aircraft
Bofors
AA Gun 5 Morris SP Bofors 5 Light Tank Mk.6 AA 4 Crusader III AA Mk.1 11
Crusader III AA Mk.2 (4) 6 Humber AA 5
Halftracks and APC
Recon
Carrier 4 Carrier Platoon 6 Dis. Combat Engineers 8 M3 or M5 ½Track 2 Ram
Kangaroo APC (5) 3
Artillery
18pdr
Field Gun 6 25pdr Gun/Howitzer 6 4.5" Medium Gun 9 5.5" Gun/Howitzer
11 6" Howitzer 11 60pdr Medium Gun 11 Bishop 25pdr 12 Sexton 25pdr 13 M7
Priest 105mm 16
Infantry & Support Weapons
Rifles
5 SMG 5 HMG 5 Engineers 6 Motorcycles (All) 6 3" Mortar 3 4.2" Mortar
5
British
Notes:
1.
The Cromwell VI is designated as Cromwell V on the data cards (The Cromwell V
is actually a Cromwell IV, but built with welded
armour).
The A27L Centaur range were all converted to Cromwell standard or used for
special purpose vehicles, hence they are not
included.
2.
The Churchill VI is a Churchill IV with a 75mm Gun (AT 6, AI 5, Range
12"), they represented about 50% of Churchills used in NW
Europe
and 90% of those used in Italy! The Churchill NA75 also comes into this
category, a Churchill IV with a Sherman 75mm fitted and
used
in Italy 1943-45.
3.
Standard US M10 with 3" Gun used for a couple of months in Normandy
(before being upgraded to Achilles), and also used extensively
in
Italy. (Note that the US M4A1(76mm) Sherman was also used in Italy in 1944)
4.
As Crusader III AA Mk.1 but with 3/3 armour and 2x20mm guns - Use Humber AA
specifications for Direct Fire and Flak rating.
5.
Turretless Ram tank, 3/3 armour and carries 1 Infantry Platoon. Direct Fire as
Infantry, otherwise as M3 Grant specifications, operates as
APC
(see rule 5.7.1).
American:
Data
Card Reference: Official Data Card
Tanks
M3
Stuart 9 M5 Stuart 10 M8 HMC 8 M24 Chaffee 15 M3 Lee 13 M4 Sherman 20 M4's with
105mm 17 M4's with 76mm 24 M4 Calliope 22 M4 Jumbo (75mm) 22 M4 Jumbo (76mm) 26
M26 Pershing 28
Tank Destroyers
M2
GMC ½Track 37mm 8 M3 GMC ½Track 75mm 10 M10 GMC Wolverine 22 M18 GMC Hellcat 20
M36 GMC Jackson 23
SP Guns
M6
GMC Dodge (37mm) 4
Anti-Tank Guns
37mm
ATG 4 57mm ATG 7 3" ATG 10
Armoured Cars
M8
Greyhound 7 M20 Command Car 4
Anti-Aircraft
AAMG
3 40mm Bofors 5 M13 or M14 ½Track 4 M15 ½Track 8 M16 ½Track 6
Halftracks and APCs
M3
Scout Car 4 M3 or M5 ½Track 2 M4 Mortar ½Track 6 Jeep (0.3" MG) 3 Jeep
(0.5" HMG) 4
Artillery
75/16
Howitzer 5 105/23 Howitzer 9 155/20 Howitzer 11 8" Howitzer 13 T30 HMC
½Track (75mm) 11 T19 ½Track (105mm) 15 M7Priest (105mm) 16 M12 or M40 (155mm)
18
Infantry & Support Weapons
Rifles
& Armd Inf Rifles 5 SMG 5 HMG 5 Engineers 6 Motorcycles (All) 6 81mm Mortar
3 107mm (4.2") Mortar 5
Soviet:
Data
Card Reference: Official Data Card
Tanks
BT5
9 BT5A 7 BT7 10 BT7A 8 T26B or S 9 T28 9 T35 8 T34A 17 T34B or C 20 T34/85 25
T40S 7 T60 8 T70 9 KV1 18 KV1A 21 KV1C 23 KV1S 19 KV85 24 KV2 16 IS2 32
Assault Guns & Tank Destroyers
SU85
21 SU100 26 SU122 15 SU152 18
SP Guns
SU57
11 SU76 13 ISU122 30 ISU152 24
Anti-Tank Guns
45/46
ATG 5 45/66 ATG 7 57/73 ATG 8 100/55 ATG 13
Armoured Cars
BA10
9 BA20 or BA64 3 BA32 9
Anti-Aircraft
AA
MG 3 37mm AA 5 Quad 0.5" Truck 5 M13 or M14 ½Track 4
Halftracks and APCs
M3
White S/Car 2 M3 or M5 ½Track 2
Artillery
76/41
Field Gun 11 122/22 Howitzer 11 152/29 Howitzer 12 Katyusha 9
Infantry & Support Weapons
Rifles
5 SMG 5 HMG 5 Engineers 6 Motorcycles (All) 6 81mm Mortar 3 120mm Mortar 5
76/16 Infantry Gun 5
Italian:
Data
Card Reference: Official Data Card
Tanks
L3/33
or L3/35 4 L3 Modified 6 L6/40 6 M11/39 8 M13/40 9 M14/41 10 M15/42 11 P26/40
14 Carro Commando 5
Assault Guns
Semovente
L40 da 47/32 8 Semo' M40 da 75/18 8 Semo' M41 da 90/53 20 Semovente M42 da 75/34 10 Semo' M43 da 105/25
15 Semo' M43 da 75/46 23
SP Guns
C'mtta
Morris 65mm 5
Anti-Tank Guns
37mm
(Pak35) 4 47/32 Gun 5
Armoured Cars
Autoblinda
40 3 Autoblinda 41 6 AB Sahariana 4
Anti-Aircraft
20/65
Breda 4 75/46 Ansaldo 12 Autocannone SP 75/27 5 Autocannone SP 90/53 13 F15
Ford SP 20/65 5
Artillery
75/27
Field Gun 6 100/17 Howitzer 8 105/32 Field Gun 9 149/19 Howitzer 11 149/40
Medium Gun 11
Infantry & Support Weapons
Rifles
5 SMG 5 HMG 5 Engineers 6 Motorcycles (All) 6 20mm Solothurn ATG 4 81mm Mortar
3 65/17 Infantry Gun 5
French:
Data
Card Reference: Official Data Card
Tanks
Renault
FT17 (MG) 3 Renault FT17 (37mm) 7 Renault R35 or R40 8 FCM 36 10 Char B1 11
Char B1bis 12 Char D1 9 Char D2 10 AMR 33VM 4 AMR 35ZT 6 AMR 35ACG 9 Hotchkiss
H35, H38 or H39 9 Somua S35 10
SP Guns
Laffly
Chasseur de Char 6
Anti-Tank Guns
25mm
ATG 3 37mm ATG 4 47mm ATG 5
Armoured Cars
Panhard
7 AMR ½Track 4
Anti-Aircraft
20/60
AA 3 20/72 or 25/72 AA 4
Halftracks & APCs
Renault
UE (1) 2 Lorraine Carrier 1
Artillery
75/36
Field Gun 6 105/19 Howitzer 9 105/36 Field Gun 9 155/15 Howitzer 11 155/38
Field Gun 11
Infantry & Support Weapons
Rifles
5 SMG 5 HMG 5 Engineers 6 Motorcycles (All) 6 81mm Mortar 3 37/20 Infantry Gun
3 65/20 Infantry Gun 5 75/12 Infantry Gun 5 75/28 Infantry Gun 6
Polish:
Data
Card Reference: WWII Polish Data Card 1.0
Tanks
Renault
FT17 (37mm) 7 Renault R-35 8 7TPjw 8 Vickers E 5 TKS/TK3 5
Anti-Tank Guns
Bofors
37mm ATG 4
Armoured Cars
wz
34 7
Anti-Aircraft
Bofors
40mm AA 5
Artillery
wz
97 6 wz 14/19 8
Infantry & Support Weapons
Rifles
5 SMG 5 HMG 5 Engineers 6 Motorcycles (All) 6 81mm Mortar