Gent's
this Thursday we will try out the spearhead WW2 points system
British 45 inf division V German 45 inf Division
Points 350
7.2.1 Battalions:
On table battalions are defined as armoured,
mechanised infantry, infantry, reconnaissance or support. In
Attack Defence Situations they must be defined
by type when placing HQs, refer sections 5.1.4 and 5.2.3.
A battalion may be under strength. However, no
more than one third of the original fighting stands of the
battalion may be removed from the battalion.
Reconnaissance stands, except from divisional reconnaissance
battalions, as well as any stand capable of
conducting support fire, may always be removed when forming
under strength battalions in addition to the
one third of the fighting stands.
The doctrine of some nationalities supports the
use of cross-attachment. Cross-attachment of one company
requires the removal of another company from
the battalion’s original strength. For the purposes of the scenario
system these nations may also purchase
battalions that have companies already cross-attached the other
battalion being assumed to operate elsewhere.
Other nationalities achieve combined arms by pre-allocation of
certain fighting companies, which may also be
completed. Refer SH 14.0 and MSH 2.3.7 and MSH 20.1
Battalions are defined by their size at the
start of the game following allocation of attachments. The size of a
battalion impacts counting for the number of
battalions that can be held in reserve, that can flank march, as well
as impacting victory conditions.
Battalion Number of Stands
Small Battalion 9 or less stands.
Normal Battalion 10 stands or more.
A battalion may be no lower than 7 stands.
A player may elect to reinforce his battalions
with additional assets drawn from divisional support battalions.
Assets from corps or army level formations
should be limited to six stands(corps assets are platoons not available from the core division)
Off table Artillery, FAOs, and
AGCs must always be Regular
Individual support stands found at battalion or
regimental level, as long as no more than one stand of the same
calibre weapon per battalion or regiment
respectively is available, or battalion and regimental mortars up to
100mm, are not limited in the number of
indirect fire missions available. All other artillery and heavy mortar
battalions, either on or off table, are limited
in the number of indirect fire missions per battalion as follows:
FIRE MISSION TABLE Number of Fire Missions
guns 90mm or less 7
90mm up to 125mm
calibre 6
larger calibre artillery 4
rocket launchers 3
The above represents several factors. Firstly,
it encourages the use of lighter and more common artillery.
Secondly, it also presumes that heavier
divisional or corps artillery is also supporting other formations of the
division.
Only dedicated forward observer stands may
request fire from artillery drawn from a division's divisional assets.
6.0 VICTORY CONDITIONS:
6.1 Game Victory Conditions:
Victory points are accumulated as follows:
+2 For each objective held at the end of play.(each hill is an objective)
-1 If an otherwise held objective is contested.(3No enemy platoons within 25cm of object)
+1 For each enemy Small Battalion that has
suffered 50% casualties.
+2 For each enemy Normal Battalion that has
suffered 50% casualties.
The points cost and multiplier is on an earlier blog
All battalions start off table
Germans enter on the south table edge, British on the north, No flank march
Gents please email me the lists for checking, and bring with you on Thursday a battle plan
Mark