Tuesday, 23 May 2017

Did the Austrian's have them?

Parseval-Siegsfeld observation balloon


I don't care as its on order and its coming to a battlefield near you.  Let the +1 on artillery commence!

I see the Russians do not have an equivalent.  Ahh diddums!

Russians in the open!  Fire!



Und zis won is fur Shakespearich 

A present for Mark's return



Monday, 22 May 2017

I'll Be back

Image result for terminator

So back from my sojourn in the colonies
anything planned for  Thursday?

Saturday, 20 May 2017

Friday, 19 May 2017

Last Night's Game


Russ has deployed the British.  A battalion of Coldstream Guards holds the perimeter wire of an extensive minefield.  At the top of the picture a regiment of armoured cars supports the infantry.  The British also have a regiment of tanks in reserve.  Unbeknown to the Axis players, these units guard three hidden pathways through the mines which enables them to fight "in supply".


German infantry lead the attack whilst Italian tanks move up in support.  Jon and Ozy took charge of the Axis units and decided to keep their veteran recon in reserve and await events.  The objective was to destroy the British infantry and exit one motorised unit off the table edge - but it must be "in supply"!  Annoyingly, I had to use two units that I haven't rebased.


Russ' deployment in more detail.
                    

 Excellent camera Ozy!  However, I think I need to do some more work on the detail.  This is a Boyes anti-tank rifle which was standard issue for most of the desert campaign.  It was OK against light armour but hopeless against medium tanks and it was made obsolete by the end of 1942.  Interestingly, the Russian's kept them on until the end of the war, using them as heavy sniper rifles against fortified infantry.                                               

Great game last night.  Russ played a blinder, with entrenched infantry, well supported by armoured cars and a subtle use of anti-tank guns.  The final deployment of his tank reserve secured a convincing win.

Jon and Ozy were genuinely unlucky, with Jon's dice throwing infecting Ozy's usual unbelievable luck.  Hidden minefields nullified the superior German infantry, and Russ was able to lure the Italian armour onto a risky un-entrenched anti-tank gun line.  Jon and Ozy played the scenario to its conclusion but they never got the dice results which could have swung it back for them.

Jon has come up with an excellent suggestion for allowing units to be given attack orders against enemy units as well as terrain objectives.  As a result, Jon sportingly played a realistic outcome for the Italian armour which led to their demise!

It was felt that allowing the defender too free a hand for deploying the hidden minefields made them too powerful.  It was suggested that they should be committed before an operational game to specific tables and even specific quadrants and rolled for to see if they are dummy or live.  Please make your suggestions known before the next operational game on the 25th June.

I will be putting on more desert games over the next few weeks.

Thursday, 18 May 2017

Winter Boards

Here is the first of the winter boards with winter hills, winter trees and winter river. The river started as a desert river ; painted with artex to seal, then a light blue paint to denote frozen water with a shiny sealant on top to complete the ice look.






The base for the clump of trees is simply a cut white felt shape which sits close to the main base (most terrain bases sit raised up above the main base board so I thought this would look better).