whilst browsing the rule book I notice some bits which we seem to be missing when playing.
It clearly states 2 pips to stop a class 5 unit from charging but above this it also states 2pips to move class 5 unit that is within charge range of an enemy.
Does this then mean it costs 4 pips to do something with a class 5 unit ?
It certainly reads that way to me....
Can't seem to recall applying these modifiers....
1. Pike get an extra +1 On their morale roll against troops with a lower pike ratio
2. You seem to get a plus per class difference so a unit of Swiss like fighting mounted crossbow would get +4 extra on their morale roll. This makes sense as it makes is less likely for a crap unit to inflict a lucky rout or shaken result against a superior class unit. This does not apply to units being shot at though.
Maybe my memory is failing but I can't remember us using these and they are in the rule book.