This third posting of the campaign rules describes how we will be generating the battles and using the armies we have raised. I have tried to use as many of the rules we are already familiar with from PoW.
Battle generation and army orders
Battles are always
fought between the principle armies. For
example if a great power of three commands is operating in a territory with a
single command ally then the great power will fight and the ally will only join
the battle if it continues to a second day.
All armies require a
movement order and a general level of aggression.
Attack; the army will
seek a battle with any army that operates in the regions it moves through.
Engage; the army will
maneuver against any army it encounters in the regions it moves through. It will not attack an army on hold but will
prevent a besieging army from launching assaults. It may choose to attack an army on engage if
the other army wishes to fight a battle otherwise this other army maneuvers out
of reach. It must fight another army
that is on attack orders.
Hold; The army may dig
defences and put all its units into +1 entrenchments. It will also adopt this order when besieging
a city.
Once it has been
decided that a battle is to be fought, then the type of battle is
generated. If both armies are on attack
orders then the battle will be an encounter battle when both armies move onto
the battlefield from the table edge. If
both armies are on engage this will also be an encounter battle but both armies
begin up to 12 inches in. If one is
engage and the other is attack then the engage army is 12 inches in and the
attack army moves from the table edge.
When a hold army fights it is deployed up to 18 inches from the table
edge and the attacker will move from the table edge.
Holding armies are
always the defender and engaged armies are also the defender against attacking
armies and therefore place the terrain.
Otherwise roll for who is the attacker and they choose which side they
attack from.
Terrain is always
settled or mountainous dependent on where in Italy we are fighting.
A defeated army will
always retire to the nearest friendly controlled region (allied territory will
count and by sea if they are non-hostile).
If this is not possible, the army must fight any army that bars its way
or the army will disintegrate.
Sea battles
Sea battles may occur
if two enemy fleets are in the same sea and both fleets accept battle. The one that declines will retire to an
adjacent sea or to a port in the same sea region. The winning fleet can then blockade the port
and cut off supplies to a land army and prevent any movement by the blockaded
fleet. Sea battles are resolved by a D6 thrown
for each fleet (with a +1 modifier for Venice) and the loser retiring.
Maintaining Fleets
No fleets are built or
destroyed in this campaign. Fleets
require one gold point for maintenance in the winter season or two for each
defeat suffered during the previous three seasons. They will automatically return to their home
base in winter.
As ever, let me know what you think.
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