|Table 1C - Frontier Fort|
|Table 1D - El Bir (Desert Well)|
|Table 2C - High Ground|
|Table 2D - Wadi and Junction Point.|
|Anti-tank ditch, Strong Points and High Ground.|
These are the right flank tables. The road (Via Balbia) gives movement bonus. The Italian fortress acts like a giant village sector, -1 cover and fire in all directions. The Wadi is impassable to vehicles except at the passing point. The high ground allows FOOs to spot dust in adjacent tables.