DBMM Mantras
These are some mantras for players to chant while they play DBMM. they aren't all entirely accurate and some of them may be overstated for emphasis but they pick up on things that some reasonably experienced DBMM players still forget:
- Recoiling into someone never kills you.
- Foot never follow up mounted.
- Just because you are impetuous doesn't mean you pursue.
- Some PIPs are cumulative, some aren't.
- Remember pressing forward.
- Skirmishers don't run away when facing you.
- Your cavalry can be killed by Knights when they charge in.
- You do get your (S) when fighting Elephants.
- Your War Wagons can't move sideways, or anywhere else for 1 PIP.
- Your Bows flee from War Wagons if they lose.
- Your Spears do get killed on a recoil by Blades.
- You don't get a 3rd or 4th rank of Warband against mounted.
- Lines and Columns are much more important.
- Psiloi are impetuous in the TZ of foot.
- Elephants don't quick-kill Cavalry.
- Light Horse don't quick-kill Knights (and are not the anti-Kn troops of yore).
- Deploy in depth with a reserve.
- Hd do not recoil.
- Not all mounted kill Psiloi.
- Not all mounted kill Bows two deep.
- If you are irregular and not moving straight ahead, you are paying an extra PIP, even if you move into contact.
3 comments:
I think the rules look quite promising. The warband seemed to work well; although I think its a bit generous to allow them to go impetuous and then halt and control them. The blade are good but I still lost quite a few. The spear seem to be nothing more than a wall around which other troop types can move around to support on the flanks. I look forward to seeing where we go with these.
It's going to depend on what everyone else wants. There's a very steep learning curve with the rules which is going to take a lot of hard work from everyone, yes I like most of what I have seen so far but I just can't understand some of the writing especially the section relating to the spontaneous advances, it's so badly written it's almost insulting.
Spear have become pretty shit compared to DBA, whilst the lesser potency of blade would at first seem weakening they do pack a punch and are for me the best unit in the game.
Warband are the dark horse and I think that they could be very dangerous given the right tactical opportunities.
Like I said last night the additional "realism" is great but to put that in practice is more difficult.
Remember that there is nothing ventured nothing gained and we can at any point easily decide to opt for DBM v 3.0 or just stick with the big battle DBA rules if all else fails.
We don't need to change our plans for building ancient armies in any case.
Just noticed that elephants get a quick kill against blades in both bounds (my/Your).
Should have used them more aggressively on Thursday.
Have you thought about doing your own play sheet to make it more user friendly, there was defiantly some confusion in the your/my part of the lists.
Keep plugging at it, it's defiantly worth it.
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