I posted the movement, turn, sequence and line of supply rules last time and now I present the simple rules for taking a region. These were common during the wars and I expect them to be the most frequent form of combat in our campaign.
Sieges
Every region has a
fortified city and is garrisoned by 1x unit with a strength representative of
its revenue. Principle territories are
marked on the map and are garrisoned by two garrisons. A single siege will determine the ownership
of that territory. PoW morale and melee
tables are used during sieges.
A besieging army will
either blockade, bombard or assault. An
engineer will give a +1 (or more if he has been previously successful) to all
blockade, bombardment and assault rolls.
On a blockade, all
units of each side suffer 1x D4 losses.
At the end of each season the garrison rolls on the morale table and
checks the following results:
Shaken results effect
any assaults in the next season.
Retire Shaken and they
retire with one loss into the city’s citadel but surrender if there is no army
of relief prepared to fight the besiegers.
A route = surrender.
On a bombardment the
garrison takes 1x D4 losses for each Heavy Artillery unit deployed by the
besiegers and must take a morale test as above.
Then the besieger must decide on whether to launch an assault before the
season ends.
On an assault the
besieger decides on how many units he will commit. The garrison rolls a morale check for each
unit with the results as above counting the -2 for shaken from any previous
results. The city walls give the
garrison +2 morale. Subsequently the
garrison then inflicts 1x Av Die casualties against each assaulting unit which
then tests for morale. Each assaulting
unit that passes its morale will then inflict 1x D4 casualties upon the
garrison which then makes a final morale check.
If the garrison hasn’t retired or routed then the assault has failed.
After an assault the
besieger may roll for another bombardment and if he so chooses, another
assault, and so on. He may only bombard
again after an assault. Otherwise, the
siege becomes a blockade and the season ends.
However, if there is an army of relief in the region then a battle is
fought after the first assault. If the
army of relief is beaten the city will automatically surrender.
Again, let me know if you have any questions.