Wednesday, 1 November 2017
Rule Amendments for Renaissance Operational Games.
Some rules amendments for Saturday's operational game.
Line of supply for both armies is from their baggage train or the city on 3A and 3B.
The besieger has x8 bases of supply permanently positioned as one of the objective points on 3A.
The relieving army has x4 bases of supply in wagons that must be attached to one of the commands.
The City also counts as a line of supply by whoever occupies it.
Loss of baggage or being out of supply results in a unit suffering a shift left for firing, melee and a -1 for morale.
Any command out of supply will drop down a level of aggression for orders e.g. attack becomes engage. This is cumulative. So, for each command in the army that is less than 50% strength then this drops the aggression level of the army by one level. As does the loss of the CinC. Thus Attack is the highest level of aggression, then Engage, then hold then Retire. Any individual command on less than 50% can only be on Hold as the highest level of aggression.
It takes one unit, one turn to destroy a baggage unit and then it is shaken.
Movement is allowed between 3A and 3B by whoever occupies the city.
Movement is double across uncontested tables.
Hidden movement boards are used for commands that have not been spotted.
Table 3A has on objective point for the besiegers baggage, the open ground outside the city walls and the city walls. The besieger may have any units that begin on table 3A behind earth works. The besieged army initially holds the city walls.
Table 3B has an objective point for the outer fortifications, the bridge and the inner city walls. All these points are initially held by the besieged army.
The rivers on Tables 2A and 2B both have bridges across them.
The relieving army can decide to deploy as many units as it likes within the city walls, the remaining troops will enter on any of Tables 1A,B,C or D. The besieging army holds all the remaining points on the other tables and deploys accordingly once the amount of units in the garrison has been decided.
The armies will be Venice as besieging army and the Italian League as army of relief and garrison. They will be their full army lists plus one extra D6 commander and x8 points of additional reinforcements. Reinforcements can be placed in any command. Both armies get x1 dummy movement board.
Reinforcements can be picked from the German States, the Italian States or the Swiss Mercenaries. Swiss Pike will not fight other Swiss Pike. Swiss Pike will ignore all orders and attack Landsknechts if visible within 16".
Hopefully I've covered everything!
Labels:
16th century,
Principles Of War,
Renaissance
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