Tuesday 19 February 2019

Ruined city

 This is more what i had in mind when thinking of city fighting


 The large factory and the red destroyed building base would be classed as woods with the BUA modifier for vehicles added.

All other sectors whether joined or separate are village sectors with a max stand limit equal to the longest block edge.
That would mean the line of buildings in the top left are 5No joined village sectors which are allowed to fire out of every edge, even the one edge in base contact with another.
 -1 for cover.

 The board will need to be grey/black / grey brown which are classed as open areas.
I don't think you should be stopped from moving from block to block across open ground 
though the enemy will be allowed to use disappearing fire.

 Artillery to be as per rules for city blocks ?


Looks ;like i'm going to need a lot more buildings to cover both boards,
although a park with shell holes and stripped trees will fit in.

2 comments:

Ian said...

Looks good. You can never have too many ruined buildings but have a look at making rubble areas with only small ruined buildings or remains. They would cover more area, be quicker and cheaper to make and be just as effective to the overall look. Can you bring along your Leven oil containers/silo's on Thursday - I may need to order quite a few for my Iran/Iraq battle.

mark said...

no problemo