Monday, 17 December 2018

Freiburg 1762 presentation

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Europe 1762



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Close up. Prussia holds Saxony hostage in order to retain Silesia.



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There was an evolution in battlefield tactics during the SYW in which Frederick the Greats oblique order evolved into separate divisions manoeuvring against a static defence.  This evolved into the Napoleonic corp system.



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Light troops became an essential part of all armies - allowing regular units to manoeuvre in columns closer to the enemy line before deploying.


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Freiburg is the culmination of all these tactical evolutions.
         



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Frederick's very capable brother, Prince Henry, who many thought was a superior general (as he would have agreed!) employed all the tactical developments of the past 7 years to pull off a final victory with a second rate Prussian army. 
   

Objectives


Austrian/Reichs Army victory - hold the two principle fortified hilltops, the Line of Supply through Freiburg and maintain an army morale of at least "Hold".

Draw - Prussians take the two principle fortified hilltops but the Imperials are able to maintain a Line of Supply through Freiburg and an army morale of at least "Hold".

Prussian marginal victory - Prussians take the two principle fortified hilltops and the Imperial army morale is "Retire".

Prussian great victory - Prussians take the two principle fortified hilltops as well as Freiburg and the Imperial army morale is "Retire".


Special Rules


Prussian army morale is Attack/Attack/Hold/Retire
Imperial army morale is Attack/Engage/Hold/Retire

Prussian Line and Grenadier units do not require a +1 command for each unit that fired in order to move.

Prussian movement bases get double move.

Abbatis work like barbed wire - a unit stops movement on contact.  One full move to clear with no other actions.  Foot only and no group moves.  Skirmish foot may move at speed 2 if unopposed.

1R if uphill in melee

Defences give 1R for defenders in melee and 1L for firing on defenders.

Artillery in defences fire at +/-45 degrees.

Game ends in 24 turns.